Explore the saved visual layout of the Idle Planet Miner Projects research tree.
Select a project to view its description and displayed resource requirements. The saved lines show visual layout geometry and are not verified project prerequisites.
Projects and base resource requirements
The quantities below are base resource requirements before LAB discounts. The tree lines show saved visual layout and are not verified project prerequisites.
Project 0: Smelter
Refine ores into more valuable materials
Base resource requirements (before LAB discounts)
Copper: 600
Iron: 250
Project 1: Telescope 1
Extends vision to planets
5 - 7
Base resource requirements (before LAB discounts)
Iron: 1,500
Copper Bar: 3
Project 2: Crafter
Crafts items from raw materials
Base resource requirements (before LAB discounts)
Lead: 5,000
Iron Bar: 5
Project 3: Asteroid Miner
Ability to mine asteroids for ore
Base resource requirements (before LAB discounts)
Copper: 400
Iron: 100
Project 4: Telescope 2
Extends vision to planets
8 - 10
Base resource requirements (before LAB discounts)
Lead Bar: 5
Silica: 500
Project 5: Colonization Superior Scouting
Increases max colonization tasks available from 5 to 6
Base resource requirements (before LAB discounts)
Diamond: 50,000
Project 6: Colony Advanced Tax Incentives
Planet upgrade prices reduced by 5% more per colony level (mine, speed, cargo)
Base resource requirements (before LAB discounts)
Bronze Bar: 60
Project 7: Colony Superior Tax Incentives
Planet upgrade prices reduced by 5% more per colony level (mine, speed, cargo)
Base resource requirements (before LAB discounts)
Palladium Bar: 60
Project 8: Cargo Logistics
Ability to prioritize which ore to pick up first, even if it isn't the most valuable
Base resource requirements (before LAB discounts)
Aluminum Bar: 10
Circuit: 3
Project 9: Telescope 3
Extends vision to planets
11 - 13
Base resource requirements (before LAB discounts)
Iron Nail: 10
Silicon Bar: 15
Project 10: Telescope 4
Extends vision to planets
14 - 16
Base resource requirements (before LAB discounts)
Hammer: 5
Aluminum Bar: 20
Project 11: Telescope 5
Extends vision to planets
17 - 19
Base resource requirements (before LAB discounts)
Circuit: 3
Gold Bar: 10
Project 12: Rover
Ability to scan planets for valuable items
Base resource requirements (before LAB discounts)
Copper Wire: 10
Project 13: Colonization Superior Efficiency
Colonization costs 20% less resources
Base resource requirements (before LAB discounts)
Palladium Bar: 50
Laser Torch: 15
Project 15: Management
Hire and assign managers to planets
Base resource requirements (before LAB discounts)
Copper: 400
Iron: 50
Project 16: Advanced Furnace
All smelters speed x 1.20
Base resource requirements (before LAB discounts)
Glass: 3
Aluminum Bar: 10
Project 17: Advanced Crafter
All crafters speed x 1.20
Base resource requirements (before LAB discounts)
Lens: 5
Gold Bar: 50
Project 18: Advanced Mining
All planet mine rates x1.25
Base resource requirements (before LAB discounts)
Battery: 5
Aluminum Bar: 20
Project 19: Advanced Thrusters
All ship speeds x1.25
Base resource requirements (before LAB discounts)
Glass: 2
Gold Bar: 10
Project 20: Advanced Cargo Handling
All ship cargo x1.25
Base resource requirements (before LAB discounts)
Hammer: 5
Silver Bar: 25
Project 21: Colonization
Complete planet requests to colonize them and earn bonuses
Base resource requirements (before LAB discounts)
Copper Bar: 20
Iron Bar: 10
Project 22: Rover Advanced Logistics
Unlocks an additional mission choice for new scans
Base resource requirements (before LAB discounts)
Bronze Bar: 20
Battery: 20
Lens: 10
Project 23: Rover Scanning Module
5% chance of rovers finding all rewards
Base resource requirements (before LAB discounts)
Aluminum Bar: 100
Basic Computer: 1
Project 24: Market Insight
Ability to forecast upcoming market changes
Base resource requirements (before LAB discounts)
Silver Bar: 20
Hammer: 10
Project 25: Colonization Efficiency
Colonization costs 20% less resources
Base resource requirements (before LAB discounts)
Silver Bar: 15
Hammer: 10
Project 26: Telescope 6
Extends vision to planets
20 - 22
Base resource requirements (before LAB discounts)
Laser: 3
Bronze Bar: 25
Project 27: Telescope 7
Extends vision to planets
23 - 25
Base resource requirements (before LAB discounts)
Solar Panel: 3
Platinum Bar: 20
Project 28: Telescope 8
Extends vision to planets
26 - 28
Base resource requirements (before LAB discounts)
Laser Torch: 3
Titanium Bar: 10
Project 29: Telescope 9
Extends vision to planets
29 - 31
Base resource requirements (before LAB discounts)
Advanced Battery: 3
Iridium Bar: 10
Project 30: Colonization Scouting
Increases max colonization tasks available from 3 to 4
Base resource requirements (before LAB discounts)
Iron Nail: 15
Project 31: Colonization Advanced Scouting
Increases max colonization tasks available from 4 to 5
Base resource requirements (before LAB discounts)
Silver Bar: 60
Project 32: Smelting Efficiency
Decreases ingredients required by 20% for all smelters
Base resource requirements (before LAB discounts)
Bronze Bar: 200
Project 33: Crafting Efficiency
Decreases ingredients required by 20% for all crafters
Base resource requirements (before LAB discounts)
Solar Panel: 30
Project 34: Superior Mining
All planet mine rates x1.25
Base resource requirements (before LAB discounts)
Laser Torch: 10
Platinum Bar: 25
Project 35: Superior Thrusters
All ship speeds x1.25
Base resource requirements (before LAB discounts)
Advanced Battery: 4
Project 36: Superior Cargo Handling
All ship cargo x1.25
Base resource requirements (before LAB discounts)
Titanium Bar: 50
Project 37: Telescope 10
Extends vision to planets
32 - 34
Base resource requirements (before LAB discounts)
Thermal Scanner: 3
Palladium Bar: 10
Project 38: Telescope 11
Extends vision to planets
35 - 37
Base resource requirements (before LAB discounts)
Advanced Computer: 3
Osmium Bar: 10
Project 39: Telescope 12
Extends vision to planets
38 - 40
Base resource requirements (before LAB discounts)
Navigation Module: 3
Rhodium Bar: 10
Project 40: Telescope 13
Extends vision to planets
41 - 43
Base resource requirements (before LAB discounts)
Radio Tower: 3
Inerton Alloy: 10
Project 41: Telescope 14
Extends vision to planets
44 - 46
Base resource requirements (before LAB discounts)
Satellite Dish: 3
Quadium Alloy: 10
Project 42: Telescope 15
Extends vision to planets
47 - 49
Base resource requirements (before LAB discounts)
Motor: 5
Scrith Alloy: 10
Project 43: Telescope 16
Extends vision to planets
50 - 52
Base resource requirements (before LAB discounts)
Accumulator: 3
Uru Alloy: 10
Project 44: Telescope 17
Extends vision to planets
53 - 55
Base resource requirements (before LAB discounts)
Nuclear Capsule: 3
Vibranium Alloy: 10
Project 45: Telescope 18
Extends vision to planets
56 - 58
Base resource requirements (before LAB discounts)
Wind Turbine: 4
Aether Alloy: 10
Project 46: Bottleneck Optimizations
Adds visual cue to planet upgrades to show what upgrade is bottlenecking production
Base resource requirements (before LAB discounts)
Titanium Bar: 5
Platinum Bar: 25
Steel Bar: 50
Project 47: Resource Details
Adds a detail panel with resource stats. Accessed from resource panel
Base resource requirements (before LAB discounts)
Battery: 3
Project 48: Asteroid Refined Drilling
10% chance of an asteroid containing 20x normal value worth of alloy
Base resource requirements (before LAB discounts)
Silicon Bar: 40
Lead Bar: 80
Project 49: Beacon
Constructs a beacon that provides bonuses to clusters of planets
Base resource requirements (before LAB discounts)
Iron Bar: 15
Project 50: Colony Tax Incentives
Planet upgrade prices reduced by 5% per colony level (mine, speed, cargo)
Base resource requirements (before LAB discounts)
Aluminum Bar: 60
Project 51: Advanced Alloy Value
x1.20 to all alloy values
Base resource requirements (before LAB discounts)
Circuit: 3
Silver Bar: 10
Project 52: Advanced Item Value
x1.20 to all item values
Base resource requirements (before LAB discounts)
Lens: 1
Silver Bar: 5
Project 53: Superior Furnace
All smelters speed x1.20
Base resource requirements (before LAB discounts)
Iridium Bar: 5
Titanium Bar: 20
Platinum Bar: 50
Project 54: Superior Crafting
All crafters speed x1.20
Base resource requirements (before LAB discounts)
Thermal Scanner: 2
Advanced Battery: 10
Laser Torch: 20
Project 55: Manager Training
All manager benefits x1.10
Base resource requirements (before LAB discounts)
Laser Torch: 1
Steel Bar: 50
Project 56: Advanced Manager Training
All manager benefits x1.10
Base resource requirements (before LAB discounts)
Advanced Computer: 2
Advanced Battery: 10
Project 57: Superior Manager Training
All manager benefits x1.10
Base resource requirements (before LAB discounts)
Rhodium Bar: 200
Project 58: Ore Targeting
Prioritized ore on each planet receives +15% yield bonus (total will be 115%)
Base resource requirements (before LAB discounts)
Hammer: 100
Battery: 50
Project 59: Colonization Advanced Efficiency
Colonization costs 20% less resources
Base resource requirements (before LAB discounts)
Steel Bar: 40
Laser: 10
Project 60: Smelting Specialist
10% chance to smelt double of an alloy
Base resource requirements (before LAB discounts)
Basic Computer: 5
Advanced Battery: 2
Project 61: Crafting Specialist
10% chance to craft double of an item
Base resource requirements (before LAB discounts)
Advanced Battery: 3
Advanced Computer: 2
Project 62: Preferred Vendor
Price of building new smelters and crafters reduced by 50%
Base resource requirements (before LAB discounts)
Iron Nail: 200
Hammer: 75
Circuit: 40
Project 63: Superior Alloy Value
x1.20 to all alloy values
Base resource requirements (before LAB discounts)
Diamond: 250,000
Laser: 30
Project 64: Superior Item Value
x1.20 to all item values
Base resource requirements (before LAB discounts)
Palladium Bar: 200
Laser Torch: 25
Project 65: Advanced Ore Targeting
Prioritized ore on each planet receives +30% yield bonus
Base resource requirements (before LAB discounts)
Basic Computer: 100
Thermal Scanner: 15
Project 66: Inside Trader
15% chance of positive market fluctuations (on all future changes)
Base resource requirements (before LAB discounts)
Steel Bar: 25
Lens: 10
Project 67: Furnace Overdrive
Ability to put 1 furnace into overdrive. Smelt speed x2, but ingredients cost +50%
Base resource requirements (before LAB discounts)
Osmium Bar: 20
Plasma Torch: 1
Project 68: Advanced Furnace Overdrive
Increases Furnace Overdrive smelt speed to x4
Base resource requirements (before LAB discounts)
Rhodium Bar: 40
Inerton Alloy: 20
Thermal Scanner: 10
Project 69: Furnace Overdrive Efficiency
Decreases Furnace Overdrive extra ingredient cost to +20%
Base resource requirements (before LAB discounts)
Iridium Bar: 200
Motor: 1
Project 70: Terraforming
Pick any purchased planet and increase its colonization level by 2 instantly
Base resource requirements (before LAB discounts)
Diamond: 20,000
Thermal Scanner: 10
Project 71: Advanced Terraforming
Pick any purchased planet and increase its colonization level by 3 instantly
Base resource requirements (before LAB discounts)
Satellite Dish: 10
Project 72: Asteroid Harvester
All asteroids value x1.3
Base resource requirements (before LAB discounts)
Iron Bar: 400
Circuit: 5
Project 73: Asteroid Scanner
Frequency of asteroids increased by 30%
Base resource requirements (before LAB discounts)
Thermal Scanner: 30
Navigation Module: 5
Project 74: Asteroid Auto Miner
Automatically mine asteroids, even while idle
Base resource requirements (before LAB discounts)
Advanced Computer: 20
Solar Panel: 100
Project 75: Advanced Asteroid Harvester
All asteroids value x1.3 (multiplicative with Asteroid Harvester)
Base resource requirements (before LAB discounts)
Space Probe: 1
Plasma Torch: 50
Project 76: Advanced Asteroid Scanner
Frequency of asteroids increased by 20% (50% total time reduction to spawn)
Base resource requirements (before LAB discounts)
Telescope: 150
Project 77: Superior Asteroid Harvester
All asteroids value x1.3 (multiplicative with both other Harvester upgrades)
Base resource requirements (before LAB discounts)
Nuclear Reactor: 10
Scrith Alloy: 300
Inerton Alloy: 600
Project 78: Colony Renegotiation
Allows you to renegotiate colonize requests of planets
Base resource requirements (before LAB discounts)
Bronze Bar: 100
Hammer: 400
Project 79: Debris Scanner
Allows discovery of debris fields that provide valuable items
Base resource requirements (before LAB discounts)
Collider: 1
Gravity Chamber: 8
Project 80: Debris Harvester
All debris value x1.3
Base resource requirements (before LAB discounts)
Uru Alloy: 250
Quadium Alloy: 1,200
Project 81: Advanced Debris Harvester
All debris value x1.3 (multiplicative with previous upgrade)
Base resource requirements (before LAB discounts)
Vibranium Alloy: 250
Scrith Alloy: 1,200
Project 82: Telescope 19
Extends vision to planets
59 - 61
Base resource requirements (before LAB discounts)
Nuclear Reactor: 4
Viterium Alloy: 12
Project 83: Telescope 20
Extends vision to planets
62 - 64
Base resource requirements (before LAB discounts)
Collider: 5
Xynium Alloy: 15
Project 84: Telescope 21
Extends vision to planets
65 - 67
Base resource requirements (before LAB discounts)
Gravity Chamber: 5
Quolium Alloy: 20
Project 85: Telescope 22
Extends vision to planets
68 - 70
Base resource requirements (before LAB discounts)
Robot: 6
Luterium Alloy: 24
Project 86: Superior Debris Harvester
All debris value x1.3 (multiplicative with previous upgrades)
Base resource requirements (before LAB discounts)
Viterium Alloy: 300
Aether Alloy: 1,400
Project 87: Rover Resupply
Planets being scanned by a rover receive x2.5 bonus to mine, ship speed and cargo
Base resource requirements (before LAB discounts)
Solar Panel: 1
Laser Torch: 1
Platinum Bar: 6
Project 88: Advanced Rover Resupply
Planets being scanned by a rover receive a x5 bonus instead of 2.5
Base resource requirements (before LAB discounts)
Advanced Battery: 10
Plasma Torch: 6
Rhodium Bar: 25
Project 89: Contract Manager
Increases manager slots by 1
Base resource requirements (before LAB discounts)
Basic Computer: 20
Circuit: 20
Titanium Bar: 25
Project 90: Advanced Contract Manager
Increases manager slots by 1
Base resource requirements (before LAB discounts)
Advanced Computer: 10
Thermal Scanner: 10
Project 91: Advanced Alchemy
Convert an ore on a planet to an ore worth 2 levels higher
Base resource requirements (before LAB discounts)
Silver: 50,000
Basic Computer: 6
Titanium: 25,000
Project 92: Market Manipulation
Chance of x4 positive market
Base resource requirements (before LAB discounts)
Gold Bar: 15,000
Diamond: 30,000
Basic Computer: 10
Project 93: Advanced Market Manipulation
Chance of x5 positive market
Base resource requirements (before LAB discounts)
Telescope: 5
Advanced Computer: 10
Quadium Alloy: 100
Project 94: Market Accelerator
Ability to replace the current market with the following one, once every 8 hours
Base resource requirements (before LAB discounts)
Motor: 1
Iridium Bar: 400
Project 95: Advanced Market Accelerator
Ability to replace the current market with the following one a second time every 8 hours
Base resource requirements (before LAB discounts)
Gravity Chamber: 1
Inerton Alloy: 115
Project 96: Leader
Ability to elect a leader among the managers. All leader bonuses x2
Base resource requirements (before LAB discounts)
Navigation Module: 5
Rhodium Bar: 60
Project 97: Advanced Leader
All leader bonuses x3
Base resource requirements (before LAB discounts)
Motor: 10
Telescope: 10
Scrith Alloy: 200
Project 98: Alchemy
Convert an ore on a planet to an ore worth 1 levels higher
Base resource requirements (before LAB discounts)
Gold Bar: 50
Lens: 6
Project 99: Superior Alchemy
Convert an ore on a planet to an ore worth 3 levels higher
Base resource requirements (before LAB discounts)
Palladium Bar: 400
Osmium Bar: 200
Advanced Computer: 5
Project 100: Superior Leader
All leader bonuses x4
Base resource requirements (before LAB discounts)
Collider: 50
Gravity Chamber: 20
Quolium Alloy: 200
Project 101: Superior Specialist University
All managers second benefit x1.05
Base resource requirements (before LAB discounts)
Viterium Alloy: 800
Project 102: Senior Leader
Ability to elect a second Leader among 5+ stars Managers
Base resource requirements (before LAB discounts)
Robot: 10
Project 103: Specialist University
All managers second benefit x1.05
Base resource requirements (before LAB discounts)
Motor: 3
Inerton Alloy: 300
Project 104: Advanced Specialist University
All managers second benefit x1.05
Base resource requirements (before LAB discounts)
Accumulator: 2
Scrith Alloy: 100
Project 105: Furnace Overdrive 2
Ability to put a second furnace into overdrive
Base resource requirements (before LAB discounts)
Uru Alloy: 200
Plasma Torch: 20
Nuclear Capsule: 2
Project 106: Furnace Overdrive 3
Ability to put a third furnace into overdrive
Base resource requirements (before LAB discounts)
Aether Alloy: 300
Plasma Torch: 100
Fusion Capsule: 2
Project 107: Telescope 23
Extends vision to planets
71 - 73
Base resource requirements (before LAB discounts)
Fusion Capsule: 6
Wraith Alloy: 30
Project 108: Surge Mapping
Detected surges on planets within Telescopes 0 to 3 are now class 2.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Battery: 4
Lead Bar: 8
Project 109: Advanced Surge Mapping
Detected surges on planets within Telescopes 0 to 3 are now class 3.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Hammer: 8
Silicon Bar: 12
Project 110: Superior Surge Mapping
Detected surges on planets within Telescopes 0 to 3 are now class 4.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Glass: 10
Aluminum Bar: 20
Project 111: Echo Filtering
Detected surges on planets within Telescopes 4 to 7 are now class 2.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Circuit: 10
Silver Bar: 15
Project 112: Advanced Echo Filtering
Detected surges on planets within Telescopes 4 to 7 are now class 3.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Lens: 12
Gold Bar: 25
Project 113: Superior Echo Filtering
Detected surges on planets within Telescopes 4 to 7 are now class 4.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Laser: 15
Bronze Bar: 40
Project 114: Harmonic Calibration
Detected surges on planets within Telescopes 8 to 11 are now class 2.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Basic Computer: 15
Steel Bar: 25
Project 115: Advanced Harmonic Calibration
Detected surges on planets within Telescopes 8 to 11 are now class 3.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Solar Panel: 20
Platinum Bar: 40
Project 116: Superior Harmonic Calibration
Detected surges on planets within Telescopes 8 to 11 are now class 4.
Higher classes amplify surge effects.
Base resource requirements (before LAB discounts)
Laser Torch: 40
Titanium Bar: 60
Project 117: Surge Branch
Unlocks a research branch for 3 new projects enabling the discovery of surges of greater classes up to telecope 3. Higher classes amplifies surge effects
Base resource requirements (before LAB discounts)
No base resource requirements recorded.
Project 123: Reactive Sweep
Detected surges on planets within Telescopes 12 to 15 are now class 2.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Advanced Battery: 20
Iridium Bar: 35
Project 124: Advanced Reactive Sweep
Detected surges on planets within Telescopes 12 to 15 are now class 3.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Thermal Scanner: 35
Palladium Bar: 55
Project 125: Superior Reactive Sweep
Detected surges on planets within Telescopes 12 to 15 are now class 4.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Advanced Computer: 60
Osmium Bar: 80
Project 126: Anomaly Resolution
Detected surges on planets within Telescopes 16 to 19 are now class 2.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Navigation Module: 30
Rhodium Bar: 45
Project 127: Advanced Anomaly Resolution
Detected surges on planets within Telescopes 16 to 19 are now class 3.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Plasma Torch: 50
Inerton Alloy: 70
Project 128: Superior Anomaly Resolution
Detected surges on planets within Telescopes 16 to 19 are now class 4.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Radio Tower: 80
Scrith Alloy: 100
Project 129: Signal Stratification
Detected surges on planets within Telescopes 20 to 23 are now class 2.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Telescope: 40
Uru Alloy: 55
Project 130: Advanced Signal Stratification
Detected surges on planets within Telescopes 20 to 23 are now class 3.
Higher Classes amplify surge effects.
Base resource requirements (before LAB discounts)
Satellite Dish: 65
Vibranium Alloy: 85
Project 131: Superior Signal Stratification
Detected surges on planets within Telescopes 20 to 23 are now class 4.
Higher Classes amplify surge effects
Base resource requirements (before LAB discounts)
Motor: 100
Aether Alloy: 120
Project 132: Telescope 24
Extends vision to planets
74 - 76
Base resource requirements (before LAB discounts)
Teleporter: 6
Aqualite Alloy: 26
Project 134: Coherence Tracking
Detected surges on planets within Telescopes 24 to 25 are now class 2.
Higher Classes amplify surge effects
Base resource requirements (before LAB discounts)
Viterium Alloy: 100
Accumulator: 50
Project 135: Advanced Coherence Tracking
Detected surges on planets within Telescopes 24 to 25 are now class 3.
Higher Classes amplify surge effects
Base resource requirements (before LAB discounts)
Xynium Alloy: 100
Nuclear Capsule: 60
Project 136: Superior Coherence Tracking
Detected surges on planets within Telescopes 24 to 25 are now class 4.
Higher Classes amplify surge effects
Base resource requirements (before LAB discounts)
Quolium Alloy: 100
Wind Turbine: 80
Project 137: Colony Expansion Protocol 1
Planets in telescope 0 to 3 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Silicon Bar: 80
Lead Bar: 40
Glass: 2
Project 138: Colony Expansion Protocol 2
Planets in telescope 4 to 7 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Steel Bar: 80
Gold Bar: 40
Lens: 10
Project 139: Colony Expansion Protocol 3
Planets in telescope 8 to 11 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Iridium Bar: 80
Palladium Bar: 40
Advanced Battery: 10
Project 140: Colony Expansion Protocol 4
Planets in telescope 12 to 15 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Osmium Bar: 80
Inerton Alloy: 40
Telescope: 5
Project 141: Colony Expansion Protocol 5
Planets in telescope 16 to 19 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Scrith Alloy: 80
Vibranium Alloy: 40
Space Probe: 5
Project 142: Colony Expansion Protocol 6
Planets in telescope 20 to 23 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.
Base resource requirements (before LAB discounts)
Xynium Alloy: 80
Quolium Alloy: 40
Robot: 5
Project 143: Iridium Bar Alternate Recipe
Unlocks an alternative Iridium Bar recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Iridium Bar: 50,000
Project 144: Palladium Bar Alternate Recipe
Unlocks an alternative Palladium Bar recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Palladium Bar: 50,000
Project 145: Osmium Bar Alternate Recipe
Unlocks an alternative Osmium Bar recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Osmium Bar: 50,000
Project 146: Advanced Computer Alternate Recipe
Unlocks an alternative Advanced Computer recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Advanced Computer: 2,000
Project 147: Navigation Module Alternate Recipe
Unlocks an alternative Navigation Module recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Navigation Module: 2,000
Project 148: Nuclear Reactor Alternate Recipe
Unlocks an alternative Nuclear Reactor recipe. Easier to execute.
Base resource requirements (before LAB discounts)
Nuclear Reactor: 1,000
Project 149: Robot Alternate Recipe
Unlocks an alternative Robot recipe. Easier to execute.