Idle Planet Miner Projects Tree

Explore the saved visual layout of the Idle Planet Miner Projects research tree.

Select a project to view its description and displayed resource requirements. The saved lines show visual layout geometry and are not verified project prerequisites.

Projects and base resource requirements

The quantities below are base resource requirements before LAB discounts. The tree lines show saved visual layout and are not verified project prerequisites.

  • Project 0: Smelter

    Refine ores into more valuable materials

    Base resource requirements (before LAB discounts)

    • Copper: 600
    • Iron: 250
  • Project 1: Telescope 1

    Extends vision to planets 5 - 7

    Base resource requirements (before LAB discounts)

    • Iron: 1,500
    • Copper Bar: 3
  • Project 2: Crafter

    Crafts items from raw materials

    Base resource requirements (before LAB discounts)

    • Lead: 5,000
    • Iron Bar: 5
  • Project 3: Asteroid Miner

    Ability to mine asteroids for ore

    Base resource requirements (before LAB discounts)

    • Copper: 400
    • Iron: 100
  • Project 4: Telescope 2

    Extends vision to planets 8 - 10

    Base resource requirements (before LAB discounts)

    • Lead Bar: 5
    • Silica: 500
  • Project 5: Colonization Superior Scouting

    Increases max colonization tasks available from 5 to 6

    Base resource requirements (before LAB discounts)

    • Diamond: 50,000
  • Project 6: Colony Advanced Tax Incentives

    Planet upgrade prices reduced by 5% more per colony level (mine, speed, cargo)

    Base resource requirements (before LAB discounts)

    • Bronze Bar: 60
  • Project 7: Colony Superior Tax Incentives

    Planet upgrade prices reduced by 5% more per colony level (mine, speed, cargo)

    Base resource requirements (before LAB discounts)

    • Palladium Bar: 60
  • Project 8: Cargo Logistics

    Ability to prioritize which ore to pick up first, even if it isn't the most valuable

    Base resource requirements (before LAB discounts)

    • Aluminum Bar: 10
    • Circuit: 3
  • Project 9: Telescope 3

    Extends vision to planets 11 - 13

    Base resource requirements (before LAB discounts)

    • Iron Nail: 10
    • Silicon Bar: 15
  • Project 10: Telescope 4

    Extends vision to planets 14 - 16

    Base resource requirements (before LAB discounts)

    • Hammer: 5
    • Aluminum Bar: 20
  • Project 11: Telescope 5

    Extends vision to planets 17 - 19

    Base resource requirements (before LAB discounts)

    • Circuit: 3
    • Gold Bar: 10
  • Project 12: Rover

    Ability to scan planets for valuable items

    Base resource requirements (before LAB discounts)

    • Copper Wire: 10
  • Project 13: Colonization Superior Efficiency

    Colonization costs 20% less resources

    Base resource requirements (before LAB discounts)

    • Palladium Bar: 50
    • Laser Torch: 15
  • Project 15: Management

    Hire and assign managers to planets

    Base resource requirements (before LAB discounts)

    • Copper: 400
    • Iron: 50
  • Project 16: Advanced Furnace

    All smelters speed x 1.20

    Base resource requirements (before LAB discounts)

    • Glass: 3
    • Aluminum Bar: 10
  • Project 17: Advanced Crafter

    All crafters speed x 1.20

    Base resource requirements (before LAB discounts)

    • Lens: 5
    • Gold Bar: 50
  • Project 18: Advanced Mining

    All planet mine rates x1.25

    Base resource requirements (before LAB discounts)

    • Battery: 5
    • Aluminum Bar: 20
  • Project 19: Advanced Thrusters

    All ship speeds x1.25

    Base resource requirements (before LAB discounts)

    • Glass: 2
    • Gold Bar: 10
  • Project 20: Advanced Cargo Handling

    All ship cargo x1.25

    Base resource requirements (before LAB discounts)

    • Hammer: 5
    • Silver Bar: 25
  • Project 21: Colonization

    Complete planet requests to colonize them and earn bonuses

    Base resource requirements (before LAB discounts)

    • Copper Bar: 20
    • Iron Bar: 10
  • Project 22: Rover Advanced Logistics

    Unlocks an additional mission choice for new scans

    Base resource requirements (before LAB discounts)

    • Bronze Bar: 20
    • Battery: 20
    • Lens: 10
  • Project 23: Rover Scanning Module

    5% chance of rovers finding all rewards

    Base resource requirements (before LAB discounts)

    • Aluminum Bar: 100
    • Basic Computer: 1
  • Project 24: Market Insight

    Ability to forecast upcoming market changes

    Base resource requirements (before LAB discounts)

    • Silver Bar: 20
    • Hammer: 10
  • Project 25: Colonization Efficiency

    Colonization costs 20% less resources

    Base resource requirements (before LAB discounts)

    • Silver Bar: 15
    • Hammer: 10
  • Project 26: Telescope 6

    Extends vision to planets 20 - 22

    Base resource requirements (before LAB discounts)

    • Laser: 3
    • Bronze Bar: 25
  • Project 27: Telescope 7

    Extends vision to planets 23 - 25

    Base resource requirements (before LAB discounts)

    • Solar Panel: 3
    • Platinum Bar: 20
  • Project 28: Telescope 8

    Extends vision to planets 26 - 28

    Base resource requirements (before LAB discounts)

    • Laser Torch: 3
    • Titanium Bar: 10
  • Project 29: Telescope 9

    Extends vision to planets 29 - 31

    Base resource requirements (before LAB discounts)

    • Advanced Battery: 3
    • Iridium Bar: 10
  • Project 30: Colonization Scouting

    Increases max colonization tasks available from 3 to 4

    Base resource requirements (before LAB discounts)

    • Iron Nail: 15
  • Project 31: Colonization Advanced Scouting

    Increases max colonization tasks available from 4 to 5

    Base resource requirements (before LAB discounts)

    • Silver Bar: 60
  • Project 32: Smelting Efficiency

    Decreases ingredients required by 20% for all smelters

    Base resource requirements (before LAB discounts)

    • Bronze Bar: 200
  • Project 33: Crafting Efficiency

    Decreases ingredients required by 20% for all crafters

    Base resource requirements (before LAB discounts)

    • Solar Panel: 30
  • Project 34: Superior Mining

    All planet mine rates x1.25

    Base resource requirements (before LAB discounts)

    • Laser Torch: 10
    • Platinum Bar: 25
  • Project 35: Superior Thrusters

    All ship speeds x1.25

    Base resource requirements (before LAB discounts)

    • Advanced Battery: 4
  • Project 36: Superior Cargo Handling

    All ship cargo x1.25

    Base resource requirements (before LAB discounts)

    • Titanium Bar: 50
  • Project 37: Telescope 10

    Extends vision to planets 32 - 34

    Base resource requirements (before LAB discounts)

    • Thermal Scanner: 3
    • Palladium Bar: 10
  • Project 38: Telescope 11

    Extends vision to planets 35 - 37

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 3
    • Osmium Bar: 10
  • Project 39: Telescope 12

    Extends vision to planets 38 - 40

    Base resource requirements (before LAB discounts)

    • Navigation Module: 3
    • Rhodium Bar: 10
  • Project 40: Telescope 13

    Extends vision to planets 41 - 43

    Base resource requirements (before LAB discounts)

    • Radio Tower: 3
    • Inerton Alloy: 10
  • Project 41: Telescope 14

    Extends vision to planets 44 - 46

    Base resource requirements (before LAB discounts)

    • Satellite Dish: 3
    • Quadium Alloy: 10
  • Project 42: Telescope 15

    Extends vision to planets 47 - 49

    Base resource requirements (before LAB discounts)

    • Motor: 5
    • Scrith Alloy: 10
  • Project 43: Telescope 16

    Extends vision to planets 50 - 52

    Base resource requirements (before LAB discounts)

    • Accumulator: 3
    • Uru Alloy: 10
  • Project 44: Telescope 17

    Extends vision to planets 53 - 55

    Base resource requirements (before LAB discounts)

    • Nuclear Capsule: 3
    • Vibranium Alloy: 10
  • Project 45: Telescope 18

    Extends vision to planets 56 - 58

    Base resource requirements (before LAB discounts)

    • Wind Turbine: 4
    • Aether Alloy: 10
  • Project 46: Bottleneck Optimizations

    Adds visual cue to planet upgrades to show what upgrade is bottlenecking production

    Base resource requirements (before LAB discounts)

    • Titanium Bar: 5
    • Platinum Bar: 25
    • Steel Bar: 50
  • Project 47: Resource Details

    Adds a detail panel with resource stats. Accessed from resource panel

    Base resource requirements (before LAB discounts)

    • Battery: 3
  • Project 48: Asteroid Refined Drilling

    10% chance of an asteroid containing 20x normal value worth of alloy

    Base resource requirements (before LAB discounts)

    • Silicon Bar: 40
    • Lead Bar: 80
  • Project 49: Beacon

    Constructs a beacon that provides bonuses to clusters of planets

    Base resource requirements (before LAB discounts)

    • Iron Bar: 15
  • Project 50: Colony Tax Incentives

    Planet upgrade prices reduced by 5% per colony level (mine, speed, cargo)

    Base resource requirements (before LAB discounts)

    • Aluminum Bar: 60
  • Project 51: Advanced Alloy Value

    x1.20 to all alloy values

    Base resource requirements (before LAB discounts)

    • Circuit: 3
    • Silver Bar: 10
  • Project 52: Advanced Item Value

    x1.20 to all item values

    Base resource requirements (before LAB discounts)

    • Lens: 1
    • Silver Bar: 5
  • Project 53: Superior Furnace

    All smelters speed x1.20

    Base resource requirements (before LAB discounts)

    • Iridium Bar: 5
    • Titanium Bar: 20
    • Platinum Bar: 50
  • Project 54: Superior Crafting

    All crafters speed x1.20

    Base resource requirements (before LAB discounts)

    • Thermal Scanner: 2
    • Advanced Battery: 10
    • Laser Torch: 20
  • Project 55: Manager Training

    All manager benefits x1.10

    Base resource requirements (before LAB discounts)

    • Laser Torch: 1
    • Steel Bar: 50
  • Project 56: Advanced Manager Training

    All manager benefits x1.10

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 2
    • Advanced Battery: 10
  • Project 57: Superior Manager Training

    All manager benefits x1.10

    Base resource requirements (before LAB discounts)

    • Rhodium Bar: 200
  • Project 58: Ore Targeting

    Prioritized ore on each planet receives +15% yield bonus (total will be 115%)

    Base resource requirements (before LAB discounts)

    • Hammer: 100
    • Battery: 50
  • Project 59: Colonization Advanced Efficiency

    Colonization costs 20% less resources

    Base resource requirements (before LAB discounts)

    • Steel Bar: 40
    • Laser: 10
  • Project 60: Smelting Specialist

    10% chance to smelt double of an alloy

    Base resource requirements (before LAB discounts)

    • Basic Computer: 5
    • Advanced Battery: 2
  • Project 61: Crafting Specialist

    10% chance to craft double of an item

    Base resource requirements (before LAB discounts)

    • Advanced Battery: 3
    • Advanced Computer: 2
  • Project 62: Preferred Vendor

    Price of building new smelters and crafters reduced by 50%

    Base resource requirements (before LAB discounts)

    • Iron Nail: 200
    • Hammer: 75
    • Circuit: 40
  • Project 63: Superior Alloy Value

    x1.20 to all alloy values

    Base resource requirements (before LAB discounts)

    • Diamond: 250,000
    • Laser: 30
  • Project 64: Superior Item Value

    x1.20 to all item values

    Base resource requirements (before LAB discounts)

    • Palladium Bar: 200
    • Laser Torch: 25
  • Project 65: Advanced Ore Targeting

    Prioritized ore on each planet receives +30% yield bonus

    Base resource requirements (before LAB discounts)

    • Basic Computer: 100
    • Thermal Scanner: 15
  • Project 66: Inside Trader

    15% chance of positive market fluctuations (on all future changes)

    Base resource requirements (before LAB discounts)

    • Steel Bar: 25
    • Lens: 10
  • Project 67: Furnace Overdrive

    Ability to put 1 furnace into overdrive. Smelt speed x2, but ingredients cost +50%

    Base resource requirements (before LAB discounts)

    • Osmium Bar: 20
    • Plasma Torch: 1
  • Project 68: Advanced Furnace Overdrive

    Increases Furnace Overdrive smelt speed to x4

    Base resource requirements (before LAB discounts)

    • Rhodium Bar: 40
    • Inerton Alloy: 20
    • Thermal Scanner: 10
  • Project 69: Furnace Overdrive Efficiency

    Decreases Furnace Overdrive extra ingredient cost to +20%

    Base resource requirements (before LAB discounts)

    • Iridium Bar: 200
    • Motor: 1
  • Project 70: Terraforming

    Pick any purchased planet and increase its colonization level by 2 instantly

    Base resource requirements (before LAB discounts)

    • Diamond: 20,000
    • Thermal Scanner: 10
  • Project 71: Advanced Terraforming

    Pick any purchased planet and increase its colonization level by 3 instantly

    Base resource requirements (before LAB discounts)

    • Satellite Dish: 10
  • Project 72: Asteroid Harvester

    All asteroids value x1.3

    Base resource requirements (before LAB discounts)

    • Iron Bar: 400
    • Circuit: 5
  • Project 73: Asteroid Scanner

    Frequency of asteroids increased by 30%

    Base resource requirements (before LAB discounts)

    • Thermal Scanner: 30
    • Navigation Module: 5
  • Project 74: Asteroid Auto Miner

    Automatically mine asteroids, even while idle

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 20
    • Solar Panel: 100
  • Project 75: Advanced Asteroid Harvester

    All asteroids value x1.3 (multiplicative with Asteroid Harvester)

    Base resource requirements (before LAB discounts)

    • Space Probe: 1
    • Plasma Torch: 50
  • Project 76: Advanced Asteroid Scanner

    Frequency of asteroids increased by 20% (50% total time reduction to spawn)

    Base resource requirements (before LAB discounts)

    • Telescope: 150
  • Project 77: Superior Asteroid Harvester

    All asteroids value x1.3 (multiplicative with both other Harvester upgrades)

    Base resource requirements (before LAB discounts)

    • Nuclear Reactor: 10
    • Scrith Alloy: 300
    • Inerton Alloy: 600
  • Project 78: Colony Renegotiation

    Allows you to renegotiate colonize requests of planets

    Base resource requirements (before LAB discounts)

    • Bronze Bar: 100
    • Hammer: 400
  • Project 79: Debris Scanner

    Allows discovery of debris fields that provide valuable items

    Base resource requirements (before LAB discounts)

    • Collider: 1
    • Gravity Chamber: 8
  • Project 80: Debris Harvester

    All debris value x1.3

    Base resource requirements (before LAB discounts)

    • Uru Alloy: 250
    • Quadium Alloy: 1,200
  • Project 81: Advanced Debris Harvester

    All debris value x1.3 (multiplicative with previous upgrade)

    Base resource requirements (before LAB discounts)

    • Vibranium Alloy: 250
    • Scrith Alloy: 1,200
  • Project 82: Telescope 19

    Extends vision to planets 59 - 61

    Base resource requirements (before LAB discounts)

    • Nuclear Reactor: 4
    • Viterium Alloy: 12
  • Project 83: Telescope 20

    Extends vision to planets 62 - 64

    Base resource requirements (before LAB discounts)

    • Collider: 5
    • Xynium Alloy: 15
  • Project 84: Telescope 21

    Extends vision to planets 65 - 67

    Base resource requirements (before LAB discounts)

    • Gravity Chamber: 5
    • Quolium Alloy: 20
  • Project 85: Telescope 22

    Extends vision to planets 68 - 70

    Base resource requirements (before LAB discounts)

    • Robot: 6
    • Luterium Alloy: 24
  • Project 86: Superior Debris Harvester

    All debris value x1.3 (multiplicative with previous upgrades)

    Base resource requirements (before LAB discounts)

    • Viterium Alloy: 300
    • Aether Alloy: 1,400
  • Project 87: Rover Resupply

    Planets being scanned by a rover receive x2.5 bonus to mine, ship speed and cargo

    Base resource requirements (before LAB discounts)

    • Solar Panel: 1
    • Laser Torch: 1
    • Platinum Bar: 6
  • Project 88: Advanced Rover Resupply

    Planets being scanned by a rover receive a x5 bonus instead of 2.5

    Base resource requirements (before LAB discounts)

    • Advanced Battery: 10
    • Plasma Torch: 6
    • Rhodium Bar: 25
  • Project 89: Contract Manager

    Increases manager slots by 1

    Base resource requirements (before LAB discounts)

    • Basic Computer: 20
    • Circuit: 20
    • Titanium Bar: 25
  • Project 90: Advanced Contract Manager

    Increases manager slots by 1

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 10
    • Thermal Scanner: 10
  • Project 91: Advanced Alchemy

    Convert an ore on a planet to an ore worth 2 levels higher

    Base resource requirements (before LAB discounts)

    • Silver: 50,000
    • Basic Computer: 6
    • Titanium: 25,000
  • Project 92: Market Manipulation

    Chance of x4 positive market

    Base resource requirements (before LAB discounts)

    • Gold Bar: 15,000
    • Diamond: 30,000
    • Basic Computer: 10
  • Project 93: Advanced Market Manipulation

    Chance of x5 positive market

    Base resource requirements (before LAB discounts)

    • Telescope: 5
    • Advanced Computer: 10
    • Quadium Alloy: 100
  • Project 94: Market Accelerator

    Ability to replace the current market with the following one, once every 8 hours

    Base resource requirements (before LAB discounts)

    • Motor: 1
    • Iridium Bar: 400
  • Project 95: Advanced Market Accelerator

    Ability to replace the current market with the following one a second time every 8 hours

    Base resource requirements (before LAB discounts)

    • Gravity Chamber: 1
    • Inerton Alloy: 115
  • Project 96: Leader

    Ability to elect a leader among the managers. All leader bonuses x2

    Base resource requirements (before LAB discounts)

    • Navigation Module: 5
    • Rhodium Bar: 60
  • Project 97: Advanced Leader

    All leader bonuses x3

    Base resource requirements (before LAB discounts)

    • Motor: 10
    • Telescope: 10
    • Scrith Alloy: 200
  • Project 98: Alchemy

    Convert an ore on a planet to an ore worth 1 levels higher

    Base resource requirements (before LAB discounts)

    • Gold Bar: 50
    • Lens: 6
  • Project 99: Superior Alchemy

    Convert an ore on a planet to an ore worth 3 levels higher

    Base resource requirements (before LAB discounts)

    • Palladium Bar: 400
    • Osmium Bar: 200
    • Advanced Computer: 5
  • Project 100: Superior Leader

    All leader bonuses x4

    Base resource requirements (before LAB discounts)

    • Collider: 50
    • Gravity Chamber: 20
    • Quolium Alloy: 200
  • Project 101: Superior Specialist University

    All managers second benefit x1.05

    Base resource requirements (before LAB discounts)

    • Viterium Alloy: 800
  • Project 102: Senior Leader

    Ability to elect a second Leader among 5+ stars Managers

    Base resource requirements (before LAB discounts)

    • Robot: 10
  • Project 103: Specialist University

    All managers second benefit x1.05

    Base resource requirements (before LAB discounts)

    • Motor: 3
    • Inerton Alloy: 300
  • Project 104: Advanced Specialist University

    All managers second benefit x1.05

    Base resource requirements (before LAB discounts)

    • Accumulator: 2
    • Scrith Alloy: 100
  • Project 105: Furnace Overdrive 2

    Ability to put a second furnace into overdrive

    Base resource requirements (before LAB discounts)

    • Uru Alloy: 200
    • Plasma Torch: 20
    • Nuclear Capsule: 2
  • Project 106: Furnace Overdrive 3

    Ability to put a third furnace into overdrive

    Base resource requirements (before LAB discounts)

    • Aether Alloy: 300
    • Plasma Torch: 100
    • Fusion Capsule: 2
  • Project 107: Telescope 23

    Extends vision to planets 71 - 73

    Base resource requirements (before LAB discounts)

    • Fusion Capsule: 6
    • Wraith Alloy: 30
  • Project 108: Surge Mapping

    Detected surges on planets within Telescopes 0 to 3 are now class 2. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Battery: 4
    • Lead Bar: 8
  • Project 109: Advanced Surge Mapping

    Detected surges on planets within Telescopes 0 to 3 are now class 3. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Hammer: 8
    • Silicon Bar: 12
  • Project 110: Superior Surge Mapping

    Detected surges on planets within Telescopes 0 to 3 are now class 4. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Glass: 10
    • Aluminum Bar: 20
  • Project 111: Echo Filtering

    Detected surges on planets within Telescopes 4 to 7 are now class 2. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Circuit: 10
    • Silver Bar: 15
  • Project 112: Advanced Echo Filtering

    Detected surges on planets within Telescopes 4 to 7 are now class 3. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Lens: 12
    • Gold Bar: 25
  • Project 113: Superior Echo Filtering

    Detected surges on planets within Telescopes 4 to 7 are now class 4. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Laser: 15
    • Bronze Bar: 40
  • Project 114: Harmonic Calibration

    Detected surges on planets within Telescopes 8 to 11 are now class 2. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Basic Computer: 15
    • Steel Bar: 25
  • Project 115: Advanced Harmonic Calibration

    Detected surges on planets within Telescopes 8 to 11 are now class 3. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Solar Panel: 20
    • Platinum Bar: 40
  • Project 116: Superior Harmonic Calibration

    Detected surges on planets within Telescopes 8 to 11 are now class 4. Higher classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Laser Torch: 40
    • Titanium Bar: 60
  • Project 117: Surge Branch

    Unlocks a research branch for 3 new projects enabling the discovery of surges of greater classes up to telecope 3. Higher classes amplifies surge effects

    Base resource requirements (before LAB discounts)

    No base resource requirements recorded.

  • Project 123: Reactive Sweep

    Detected surges on planets within Telescopes 12 to 15 are now class 2. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Advanced Battery: 20
    • Iridium Bar: 35
  • Project 124: Advanced Reactive Sweep

    Detected surges on planets within Telescopes 12 to 15 are now class 3. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Thermal Scanner: 35
    • Palladium Bar: 55
  • Project 125: Superior Reactive Sweep

    Detected surges on planets within Telescopes 12 to 15 are now class 4. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 60
    • Osmium Bar: 80
  • Project 126: Anomaly Resolution

    Detected surges on planets within Telescopes 16 to 19 are now class 2. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Navigation Module: 30
    • Rhodium Bar: 45
  • Project 127: Advanced Anomaly Resolution

    Detected surges on planets within Telescopes 16 to 19 are now class 3. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Plasma Torch: 50
    • Inerton Alloy: 70
  • Project 128: Superior Anomaly Resolution

    Detected surges on planets within Telescopes 16 to 19 are now class 4. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Radio Tower: 80
    • Scrith Alloy: 100
  • Project 129: Signal Stratification

    Detected surges on planets within Telescopes 20 to 23 are now class 2. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Telescope: 40
    • Uru Alloy: 55
  • Project 130: Advanced Signal Stratification

    Detected surges on planets within Telescopes 20 to 23 are now class 3. Higher Classes amplify surge effects.

    Base resource requirements (before LAB discounts)

    • Satellite Dish: 65
    • Vibranium Alloy: 85
  • Project 131: Superior Signal Stratification

    Detected surges on planets within Telescopes 20 to 23 are now class 4. Higher Classes amplify surge effects

    Base resource requirements (before LAB discounts)

    • Motor: 100
    • Aether Alloy: 120
  • Project 132: Telescope 24

    Extends vision to planets 74 - 76

    Base resource requirements (before LAB discounts)

    • Teleporter: 6
    • Aqualite Alloy: 26
  • Project 134: Coherence Tracking

    Detected surges on planets within Telescopes 24 to 25 are now class 2. Higher Classes amplify surge effects

    Base resource requirements (before LAB discounts)

    • Viterium Alloy: 100
    • Accumulator: 50
  • Project 135: Advanced Coherence Tracking

    Detected surges on planets within Telescopes 24 to 25 are now class 3. Higher Classes amplify surge effects

    Base resource requirements (before LAB discounts)

    • Xynium Alloy: 100
    • Nuclear Capsule: 60
  • Project 136: Superior Coherence Tracking

    Detected surges on planets within Telescopes 24 to 25 are now class 4. Higher Classes amplify surge effects

    Base resource requirements (before LAB discounts)

    • Quolium Alloy: 100
    • Wind Turbine: 80
  • Project 137: Colony Expansion Protocol 1

    Planets in telescope 0 to 3 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Silicon Bar: 80
    • Lead Bar: 40
    • Glass: 2
  • Project 138: Colony Expansion Protocol 2

    Planets in telescope 4 to 7 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Steel Bar: 80
    • Gold Bar: 40
    • Lens: 10
  • Project 139: Colony Expansion Protocol 3

    Planets in telescope 8 to 11 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Iridium Bar: 80
    • Palladium Bar: 40
    • Advanced Battery: 10
  • Project 140: Colony Expansion Protocol 4

    Planets in telescope 12 to 15 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Osmium Bar: 80
    • Inerton Alloy: 40
    • Telescope: 5
  • Project 141: Colony Expansion Protocol 5

    Planets in telescope 16 to 19 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Scrith Alloy: 80
    • Vibranium Alloy: 40
    • Space Probe: 5
  • Project 142: Colony Expansion Protocol 6

    Planets in telescope 20 to 23 ignore colonization scouting and its tasks limitation. They can be colonized as soon as their requirements are met.

    Base resource requirements (before LAB discounts)

    • Xynium Alloy: 80
    • Quolium Alloy: 40
    • Robot: 5
  • Project 143: Iridium Bar Alternate Recipe

    Unlocks an alternative Iridium Bar recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Iridium Bar: 50,000
  • Project 144: Palladium Bar Alternate Recipe

    Unlocks an alternative Palladium Bar recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Palladium Bar: 50,000
  • Project 145: Osmium Bar Alternate Recipe

    Unlocks an alternative Osmium Bar recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Osmium Bar: 50,000
  • Project 146: Advanced Computer Alternate Recipe

    Unlocks an alternative Advanced Computer recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Advanced Computer: 2,000
  • Project 147: Navigation Module Alternate Recipe

    Unlocks an alternative Navigation Module recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Navigation Module: 2,000
  • Project 148: Nuclear Reactor Alternate Recipe

    Unlocks an alternative Nuclear Reactor recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Nuclear Reactor: 1,000
  • Project 149: Robot Alternate Recipe

    Unlocks an alternative Robot recipe. Easier to execute.

    Base resource requirements (before LAB discounts)

    • Robot: 500
  • Project 150: Telescope 25

    Extends vision to planets 77 - 79

    Base resource requirements (before LAB discounts)

    • Subspace Relay: 10
    • Warp Core: 10
    • Opalite Alloy: 100